package jfrederick8;

public class CharacterStats {
	
	private int maxHP;
	private int HP;
	private int attack;
	private int meleeDef;
	private int rangedDef;
	private int explosiveDef;
	private int specialDef;
	private int skill;	//affects hit/ dodge %
	private int luck;		//affects hit/dodge differently, maybe other stuff as well
	private int speed;
	
	public int getMaxHP() {
		return maxHP;
	}

	public void setMaxHP(int maxHP) {
		this.maxHP = maxHP;
	}

	public int getHP() {
		return HP;
	}

	public void setHP(int hP) {
		this.HP = hP;
	}

	public int getAttack() {
		return attack;
	}

	public void setAttack(int attack) {
		this.attack = attack;
	}

	public int getMeleeDef() {
		return meleeDef;
	}

	public void setMeleeDef(int meleeDef) {
		this.meleeDef = meleeDef;
	}

	public int getRangedDef() {
		return rangedDef;
	}

	public void setRangedDef(int rangedDef) {
		this.rangedDef = rangedDef;
	}

	public int getExplosiveDef() {
		return explosiveDef;
	}

	public void setExplosiveDef(int explosiveDef) {
		this.explosiveDef = explosiveDef;
	}

	public int getSpecialDef() {
		return specialDef;
	}

	public void setSpecialDef(int specialDef) {
		this.specialDef = specialDef;
	}

	public int getSkill() {
		return skill;
	}

	public void setSkill(int skill) {
		this.skill = skill;
	}

	public int getLuck() {
		return luck;
	}

	public void setLuck(int luck) {
		this.luck = luck;
	}

	public int getSpeed() {
		return speed;
	}
	
	public void setSpeed(int speed) {
		this.speed = speed;
	}	
		
	
}//end class CharacterStats
